Yes, that is true.
ZPUino 1.0 is now available for you to use and enjoy.
Expect some updates on next few days - release cycles are about to change, we're switching to release early, release often.
As always, direct any questions to zpuino@alvie.com.
All information in the usual place
Enjoy!.
Tuesday, April 10, 2012
Friday, March 16, 2012
Preparing release 1.0
I think it's time now to wrap up all bits and release a 1.0 version, which hopefully will be before the end of March.
What to expect from this release ? well, basically:
As always, feel free to send in your comments to zpuino@alvie.com.
PS: Did I told you I will also publish a ZX-Spectrum VGA compatible output, and that it will be accompanied by a "arduino sketch" Jet Set Willy game engine implementation (not a 100% implementation, but close) ? Yes, it's true. And you can have fun making your own maps, sprites and variants!. I'm just finishing some documentation, so you can go and make it a 100% implementation if you wish.
Alvie
What to expect from this release ? well, basically:
- The new improved extreme core (things will go faster)
- Smaller generated code for sketches
- Upload-to-RAM feature
- New timer infrastructure (means, PWM on steroids)
- Easier to tailor to your own needs
- New VGA interfaces
- Optional I2C (integration from OpenCores)
- Faster SmallFS implementation
- Arduino 1.0 IDE
- Eventually more memory... this depends on the board itself.
- Per-board variants (like I2C, VGA)
- Audio chips!! YM2149, Pokey and SID. Note that due to these "chip" sizes, it might not fit your FPGA.
- Papilio Plus support (S6LX4 for now)
- New DMA interface (not controller). It's used for VGA, so it can use regular memory as framebuffer.
- Better external memory integration. This one is still under test, but might make it.
- PWM have now 2 comparators (low and high). Also you can add as much PWM as you wish per timer.
- Decreased serial FIFO: means, more block ram memory available.
- Other goodies. See official repo branch for more details.
As always, feel free to send in your comments to zpuino@alvie.com.
PS: Did I told you I will also publish a ZX-Spectrum VGA compatible output, and that it will be accompanied by a "arduino sketch" Jet Set Willy game engine implementation (not a 100% implementation, but close) ? Yes, it's true. And you can have fun making your own maps, sprites and variants!. I'm just finishing some documentation, so you can go and make it a 100% implementation if you wish.
Alvie
Thursday, January 12, 2012
How complex ?
How complex can a voltmeter be, with ZPUino, my yet-to-be-released SerPro3 software and a Gadget Factory ADC wing ?
Well, judge for yourselves:
This is ZPUino code (29 lines):
And this is PC code (23 lines, Linux):
And this is how it runs, with ADC connected (channel 0) to 1.2V power rail:
Not much of a hassle, is it ?
Well, judge for yourselves:
This is ZPUino code (29 lines):
#include <SerPro3.h>
#include <SPI.h>
#include <Papilio.h>
SERPRO_ARDUINO_BEGIN();
Papilio::ADC8_Wing myadc;
void setup()
{
Serial.begin(115200);
myadc.begin( Papilio::Wing_A_Low );
}
uint16_t sample(int channel)
{
return myadc.sample(channel);
}
void loop()
{
if (Serial.available())
SerPro::processData(Serial.read());
}
EXPORT_FUNCTION(1,sample);
SERPRO_ARDUINO_END();
And this is PC code (23 lines, Linux):
#include <SerPro/SerPro-glib.h>
SERPRO_GLIB_BEGIN();
IMPORT_FUNCTION(1,sample,uint16_t(int));
void go()
{
while(1) {
printf("Voltage: %.02f\n", ((double)sample(0)*3.3)/255.0 );
usleep(500000);
}
}
int main(int argc,char **argv)
{
SerProGLIB::init(argv[1],B115200);
SerProGLIB::start();
SerProGLIB::waitConnection();
go();
}
SERPRO_GLIB_END();
And this is how it runs, with ADC connected (channel 0) to 1.2V power rail:
$ ~/sketchbook/remote/pc/remote /dev/ttyUSB1
Channel set up OK
Voltage: 1.20
Voltage: 1.20
Voltage: 1.20
Voltage: 1.20
Voltage: 1.20
Not much of a hassle, is it ?
Tuesday, December 13, 2011
Looking for "alpha" testers
Tuesday, December 6, 2011
The new Extreme core
I just uploaded a new extreme bitfile, one which does only implement one emulated instruction (loadb, using an extra cycle). Implementation of other instructions is coming next.
Again, a Papilio One, S3E250, at 96MHz, AES benchmark:
Comparison with older core, with *many* more instructions implemented:
Definitely, getting somewhere :)
Alvie
Again, a Papilio One, S3E250, at 96MHz, AES benchmark:
Press ENTER to start benchmark
Doing 10000 runs...
Time: 1536 milisseconds, 104166 bytes/s
Comparison with older core, with *many* more instructions implemented:
Press ENTER to start benchmark
Doing 10000 runs...
Time: 2101 milisseconds, 76154 bytes/s
Definitely, getting somewhere :)
Alvie
Thursday, October 6, 2011
Upcoming VGA interface with SRAM
Just a photo for a start ;)

full image version here
This was done with new Spartan6 boards from Gadget Factory, which include a 512KB SRAM.
Alvie
full image version here
This was done with new Spartan6 boards from Gadget Factory, which include a 512KB SRAM.
Alvie
Wednesday, August 31, 2011
ZPUino demo video with VGA
Jack made a wonderful demo video of ZPUino with VGA, running on Papilio One:
Watch it here.
Thanks Jack!
Watch it here.
Thanks Jack!
Subscribe to:
Posts (Atom)
